
Similarly, the far northwestern corner was unguarded from someone like Selena (as a flying knight) to fly in and strike. There is a weak wall along the eastern side that Beruka and a support unit can use to fly around the launcher’s range until she is ready to strike. Two paired up falcon knights will appear on the eastern front, signaling a way in with your fliers. Both Hana and Subaki’s positions are well defended by both lots of units, and two launchers. On the western front, Kana should be finished dealing with a ranged blacksmith by using her fire tome, and Nina can lure one of Hana’s cohorts to the wall to snipe him. As they do, onmyoji reinforcements will start appearing from the southeast, but they should be nothing Elise can’t handle on our side of the wall. Back on the right, Effie and Velouria can rush around the levee to take out the lone automaton before it notices you. The chieftain up north might not fall for the tactic of luring him to the wall, and so you may have to end up breaking the wall down yourselves after finding a weakspot, and Nina and Felicia / Jakob can rush him. Kana and Kaze can rush in and take out the other chieftain, and Silas can eliminate the wounded onmyoji on the right side. After the two enemies on either side are lured into attacking, Elise can move to trigger the Dragon Vein on the right - knocking down the left path for your other team. Also note the several Dragon Veins dotting the area that can flatten entire sections of the otherwise impassible levees - on the other side of the field. Your team on the right should employ a similar tactic for the onmyoji by waiting along the right wall, while the rest of the team waits patiently. To start, have your best and most resistant ranged fighters on the left side wait along the wall to lure out the oni chieftain spellcaster on the other side. With that in mind, plan your teams carefully to clash against them. The enemy eastern units largely consist of magical users and ranged automatons, while their western forces are mainly blacksmiths and oni chieftains. Each side should have at least one flier that is key to circumventing the ballistas, though the team on the eastern side would have to keep its flier hidden from the automatons roaming the area.


First, split into two teams to take on the two main sides. There is a way around, but it takes some work to pull it off.


The battlefield favors the enemy’s defensive positions heavily, with impassible levee’s everywhere, and three manned ballistas waiting to strike at you. You'll have more room to work with for this fight, so we opt to bring in more kids if you can, like Velouria - the daughter of Keaton - for some added firepower on your side.
FIRE EMBLEM FATES SAKURA FULL
You are in Hoshidan territory now, and facing the full force of their army.
FIRE EMBLEM FATES SAKURA FREE
You are free to choose your own characters and take your own path through Fire Emblem Fates, but here's what we did to beat the level on normal difficulty. You'll need to be on top of judging the range of the several ballistas, and how enemy range changes when walls are destroyed. Important Note: This is a big and well fortified map, and the name of the game is traps, walls, and reinforcements.
